I am currently a graphics software engineer on the RealityKit team at Apple. Previously, I obtained my PhD in light transport from Dartmouth College.
My interests lie in the fields of physically-based rendering, artificial intelligence, real-time rendering, and a smidge of physical simulation.
In a previous life, I wanted to develop video games.
A dissertation submitted to Dartmouth College for my PhD
ACM Transactions on Graphics (Proc. of SIGGRAPH), 2023
ACM Transactions on Graphics (Proc. of SIGGRAPH), 2022
Follow the adventures of a band of dieselpunk soldiers as they try to find their way back to their time. Face hordes of sword and magic wielding foes as you fight your way back home. Get to know quirky characters and a questionable witch as you learn more about...